Common Foley tricks
Corn starch in a leather pouch makes the sound of snow crunching
A pair of gloves sounds like bird wings flapping
An arrow or thin stick makes a whoosh
An old chair makes a controllable creaking sound
A water soaked rusty hinge when placed against different surfaces makes a creaking sound. Different surfaces change the sound considerably
A heavy staple gun combined with other small metal sounds make good gun noises
A metal rake makes a fence sound (it can also make a metallic screech when dragged across a piece of metal)
A heavy car door and fender can create most of the car sounds needed but having a whole car in the studio is better
Burning plastic garbage bags cut into strips makes a cool sound when the bag melts and drips to the ground
¼” audio tape balled up sounds like grass or brush when walked on
Gelatin and hand soap make squishing noises
Frozen romaine lettuce makes bone or head injury noises
Coconut shells cut in half and stuffed with padding makes horse hoof noises
Cellophane creates crackling fire effects
A selection of wooden and metal doors are needed to create all sorts of door noises but also can be used for creaking boat sounds
A heavy phone book makes body-punching sounds
Fuck. What IS the message? It isn’t that Agricola is a great farming game. Or that Cosmic Encounter is the BEST space game. We’ve done all that. The message is that people need to be beside each other. That’s all the message ever was. People beside other people, smiling at other people, touching other people. And people means every person. Everybody. It doesn’t matter what the game is. As long as it’s something that makes you laugh in close proximity to another person. Good people. Good drink. Good laughs. Good fun. Together.
Recent research by Northwestern University psychologists Daniel Molden and Chin Ming Hui demonstrates an effective way to be sure you are making the best decisions when things go awry: focus on what you have to gain by moving on, rather than what you have to lose. When people think about goals in terms of potential gain, that’s a “promotion focus,” which makes them more comfortable making mistakes and accepting losses. When people adopt a “prevention focus,” they think about goals in terms of what they could lose if they don’t succeed, so they become more sensitive to sunk costs. This is the focus people usually adopt, if unconsciously, when deciding whether or not to walk away. It usually tells us not to walk away, even when we should.
A monster is any creature, usually found in legends or horror fiction, that is often hideous and may produce fear or physical harm by its appearance and/or its actions. The word “monster” derives from Latin monstrum, an aberrant occurrence, usually biological, that was taken as a sign that something was wrong within the natural order.
The word usually connotes something wrong or evil; a monster is generally morally objectionable, physically or psychologically hideous, and/or a freak of nature. It can also be applied figuratively to a person with similar characteristics like a greedy person or a person who does horrible things.
However, the root of ‘monstrum’ is ‘monere’ - which does not only mean to warn, but also to instruct, and forms the basis of the modern English ‘demonstrate’. Thus, the monster is also a sign or instruction. This benign interpretation was proposed by Saint Augustine, who did not see the monster as inherently evil, but as part of the natural design of the world, a kind-of deliberate category error.